Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Sunday, January 27, 2008

World of Warcraft?

I've met lot of people talk about this MMORPG (Massively Multiplayer Online Role Playing Game) being very addictive so i actually went ahead and tried it...

My opinion. Music is pretty nice, graphics are nice too. load speed. game play. they are all nice. It's got stuff that people will like about but I just didn't get hooked.

It wasn't very fun to raise levels... almost all RPG make you deal with this but just wasn't enjoyable at all. I prefer FF kinda way better maybe because i'm from Japan, but those actually let you see how much before next level and level up is more frequent.. WOW was a little too slow on that area..

another point was that you had to ask and look for people who'd give you quests...well.. you know i don't really want to WORK inside the game... i do some stupid job that doesn't make a single money in real life in return for money to be used inside game... killing monsters and selling some goods were another way.. maybe there are more ways to make money if i continued but i just didn't get enough push to actually wait/play until i go there.

seems like there is absolutely no story.... I'm a film guy.. a media guy.. i like to think. So I do need some story at least.. i have to be learning something or be thinking about something.. but i never got that kind of feel from it.

lastly... the world is too huge.. i just never wanted to walk back and forth between towns...and other places like mines, farms, etc... takes way too much time.

i got to like the third town at level 10 and i just stopped right there because it just gave me too much time and headache raise levels...total play time probably was like more than 10 hours.. i really tried to get into this game man...
(each monster probably took about 2-3 min to kill and think if i had to do that 10 times.. or 30 times or 100 times..before proceeding to a next journey which you can really tell if it's going to get good..

I tried a couple MMORPG already but none of them seems to be like my thing..
i'd rather spend more time in the real life..but if you are okay with walking and if you can be patient maybe this is your kind of game..


Tuesday, December 04, 2007

Creating the time rag using Tween.

People put cool intro type effect all the time but one of them that i was dying to do through actionscript was time rag. i mean if you look at http://www.2advanced.com for example you can see stuff at the bottom coming in at different timing.

well i finally found out how to do this with action script. i guess it can be done just by animating manually but usually for these kind of thing it's way faster and more acurate to do it via ActionScript.


var speed:Number = .5 * i+1;
var xTween:Tween = new Tween(pp, "x", Back.easeOut, -300, 30, speed, true);
xTween.start();

if you look carefully into it you see a variable i

well yes this is inside the for loop. and iterates for how ever many movie clips that's inside of an array. i was doing this for my new photo gallery i was building.

Here i'm giving a variable speed 0.5 * i + 1
0.5 * i expresses difference in time.
+ 1 is basically an offset value so that the element 0 or the first one will still show up. (0 * anything is 0 so speed or time it takes will be 0 - in Tween class term it means do nothing)

so putting all elements that you want time rags when showing up in an array and create for loop and tween all of them with a bit different speed.

well if you are going to do this for 100 elements it might not work...


I'm still searching for a way to do real time rag which just keeps pause before triggering animation..

maybe if you use eventListever for MOTION_FINISH and 2 tweens it will.

Monday, December 03, 2007

Tweening the filters classes with actionscript 3.0

I was trying to tween blur or glow filters via ActionScript 3.0 and I came across this issue that it doesn't tween. After some trial and error I have figured out ways of tweening filters using tween class.

This really led me to understand tween and filter classes. Basically the object assigned to filters property is an object by itself and it's not a property of the MovieCLip. so the MovieClip cannot be updated unless of course some how reapply the object.

well enough about objects and my rambling so I'll post a code here to make it work.
for example if you are trying to create roll over filter effect.



function rolledOver(e:MouseEvent):void
{
filterTween = new Tween(e.target.bfOver, "blurX", Back.easeInOut, 0, 100, 2, true);
filterTween.addEventListener(TweenEvent.MOTION_CHANGE, updateGraphics);
filterTween.start();
}
function rolledOut(e:MouseEvent):void
{
filterTween = new Tween(e.target.bfOver, "blurX", Back.easeInOut, 100, 0, 2, true);
filterTween.addEventListener(TweenEvent.MOTION_CHANGE, updateGraphics);
filterTween.start();
}


function updateGraphics(e:TweenEvent):void
{
this.filters = [bfOver];
}


This is out of my DynamicButton class so you'll have to tweak a little or create your own but at least I hope you see what I'm doing here. If it successfully compiles then you'll see blur tween over 2 seconds with some easing.

Motion Tween or tween sends out MOTION_CHANGE event when they update properties. you basically catch this event to update the desired MovieClip's appearance.

Actually it was easy.

Now.. please don't ask me about CPU etc... I don't know.
I wish you could control stages or times it calls the function or steps for tween. then you can make it a little easy for CPU or older computers.

anyways, try it out.

Sunday, December 10, 2006

flash game tutorial from strille.net - modulo %

i was just reading this tutorial from strille.net on flash and this is really interesting...

i've been trying to hone my skill on multimedia programming so i'm just looking into game codes.
structure wise they all share similar routes. but what's in there or the codes people use to achieve certain results are interesting.

like.. % modulo
for a beginner like myself. when you learn about modulo it's like what? how do you even try to use that? but for this kind of application this works really well and i was amazed how much if else you can avoid just with these simple steps.



How to make Snake Game with Flash Tutorial